Design patterns

Agenda

Games
Apocalypse World Dungeon World Monsterhearts Masks Brindlewood Bay Public Access
Game families
Powered by the Apocalypse Carved from Brindlewood

Summary

An Agenda is a set of explicit goals that define what the facilitator (and sometimes the players) should strive to accomplish during play.

Design Purpose

Agendas align everyone at the table around the intended experience of the game. They establish priorities that guide rulings, improvisation, and interpretation of the rules.

Problems Solved

Core Loop

The game presents an Agenda. During play, participants use the Agenda to evaluate choices and determine appropriate actions. When uncertain, the Agenda serves as a decision-making compass.

Player Decision

Which choice best fulfills the Agenda of the game?

Narrative Effect

The Agenda continuously steers play toward specific themes, genres, and experiences.

Strengths

Weaknesses

Variations

Agendas pair naturally with Playbooks, which encode character-facing priorities and roles.

Examples

Pattern Definition

An Agenda is an explicit statement of priorities that guides how participants make decisions and shape play.